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Monday, August 10, 2009


Pokemon Gold and Silver Versions were hailed for their plotline. Ever since then GameFreak has tried and failed to make a plot. Why? There are many reasons.

The most important driving force in a plot, in my opinion, is character. A character basically tells the story. The character influences the story with his or her personality. If a character were a very thoughtful and cautious person, they wouldn't be seen doing something rash on a day-to-day basis. Likewise, if a character was very rash, you wouldn't see them thinking about something without another character.

Characters interact with each other, and, throughout the story, progress in some way or another. This may be a new sense of purpose, knowledge or another driving force. Personalities change because of this, for the better or the worse.

A good driving plot also helps a lot. All these Pokemon games just have 'Bad guy want to steal Pokemon. Take over world. Save us. Go get badges. You win. The end.' What happened to bad guy character development? In Platinum they tried to give Cyrus a character, but only after the main plot happened. His grandfather, without directly citing names, says that he is sorry that he didn't help Cyrus in a time of need, and that Cyrus just cooped himself up in his basement. Is it just me, or are all these bad guys the same? "I don't care about Pokemon." "I didn't get enough hugs as a child." Time for a serious villain overhaul.

Maybe GameFreak has decided that six-year-olds can't comprehend storylines. I don't know about you, but I wouldn't have watched The Lion King over and over and over if I didn't get it. Maybe they just can't figure out a good storyline! What of the classic 'Dad captive. Save him. First you must get badges. Unlock door. Beat all the bad dudes. Yay.' There are so many good things you could do there! Little snippets of conversation with Dad would be good. Figuring out that Dad was figuring out something that could put away Team ----- for good. Team members fighting and mis-informing you. Come on! Get with the program!

GameFreak needs to kick it up a notch. If Pokemon is the thing that sells, why not make it better so it will sell more the next time? Simple logic. That isn't to say that I don't like GameFreak. Without GameFreak, I wouldn't have Pokemon, and that just wouldn't be any fun.


  1. Don't fix what isn't broken...

  2. Then why are they still selling games?

  3. Because we like the GAMEPLAY. Not the plot.

  4. Pokémon doesn't need a plot. Its relative lack of plot is what makes the game so flexible; if fans were wrapped up in some amazing plot, then it's not going to be as much fun to capture and raise Pokémon or compete in things such as the Battle Frontier, because if those fans are playing the game for the plot, once the plot is finished, then there's no more reason to play the game.